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AI Insights · Timothy · January 2023

Top 5 Slime Games in Oceania Q4 2022

Explore the performance of the top 5 slime game apps in Oceania during Q4 2022. Find out which apps led in downloads, revenue, and active users.

Top 5 Slime Games in Oceania Q4 2022

In the fourth quarter of 2022, the top five slime game applications in Oceania exhibited varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's trends:

Super Slime Simulator from Dramaton LTD saw a steady decline in weekly downloads, starting at 6.9K in late September and dropping to around 2.8K in early December before bouncing back to 3.9K by the end of the quarter. Weekly revenue experienced a peak of approximately $495 in early October but generally hovered around $100 to $200 for the rest of the period. The app's weekly active users decreased from 22.4K in late September to 12.7K by the end of December, despite a slight recovery in mid-December.

Goo: Slime simulator, ASMR by Exomind LTD had minimal weekly downloads, peaking at 13 in late November. Despite this, the app maintained a stable weekly revenue, averaging around $140 to $170 throughout the quarter. Weekly active users fluctuated but generally stayed around 6K to 7K, ending the quarter at 6.1K.

World of Slime Simulator Games by Solid Apps INC showed a modest performance in weekly downloads, with numbers ranging from 106 to 267. The app's weekly revenue varied, peaking at $126 in early December. Weekly active users remained relatively stable, fluctuating between 234 and 419 throughout the quarter.

Fluid Simulation by Pavel Dobryakov experienced a slight decline in weekly downloads from 960 in late September to 350 by the end of December. However, its weekly revenue showed some peaks, notably reaching $122 in late November. The app's weekly active users saw a gradual decline from 2.1K in late September to 1.3K by the end of December.

Virtual Slime from Cider Software LLC had a varied performance in weekly downloads, starting at 717 in late September and ending at 515 by the end of December. The app's weekly revenue remained low, with a peak of $43 in mid-December. Weekly active users showed a declining trend from 1.3K in late September to 924 by the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023